Thursday, October 22, 2009

Uni Rigging assignment

At uni we recently had an assignment to create a character and rig them. The character had to be humanoid and the model <2000 polygons, but apart from that we had carte-blanche.



As you can see I picked Bugs-Bunny. This was so I could practice adding extra bones to the normal 3DS-Max biped, for his ears and tail. The animation is just a set of movements designed to show the deformations on the model, hence the weird break-dancing moves he's showcasing.
The temptation is now to go back and make a Daffy-Duck character so I can make a short for them to act in, but that's a slippery slope and I'd probably end up with most of the Looney-Toons clamouring to be made next, and who needs that when you're trying to do a masters.

1 comment:

rochester_house said...

excellent, almost hear him saying 'what's up doc, the music has stopped'