
Have just started a new module at uni in which I'm creating a game. Very déjà-vu, as this is exactly what I did this time last year as well, but I'm not complaining as it gives me a chance to stretch my asset creation legs. Last year I was one of 2 artists in a group of 4, this year I am running solo with 2 programmers for company so have much more responsibility on my shoulders.
Our game is taking shape nicely so far, we're exploiting the fact we have more programming manpower by creating a puzzle game. This means players will spend a lof of time in each room while they solve the puzzle, meaning less work for me. Also the puzzles themselves are fairly easy to model, but programming them is a much harder job, again playing to our groups strengths.
These first props are from the starting room. Our character has just woken up after being captured and finds himself in a disused hospital room with a voice over the intercom explaining to him that he's now a prisoner and will have to co-operate if he is to be allowed to live.
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