Monday, March 22, 2010

Spacific Video

Over the autumn semester at university I was working on a game prototype with 2 other guys, Stefan and Amila. Together we created a mystery/puzzle game in the Unreal 3 engine, starting from scratch and coming out with what I think is a pretty awesome artistic and tech demo. You'll recognise some of the stuff in the video that I've posted before:



Amila and Stefan worked as the programmers on the game, while I was the artist, everything you see in the video was created by me. It's easily the biggest group project I've worked on as the sole artist, and it was really refreshing to be able to pick the style and make everything as I wanted it, rather than trying to co-ordinate with another artist as I'm used to.

The video above is the game from start to finish as it stands. The sound was done by Stefan, he's a sound design graduate, thank god, I have no idea with that stuff, give me eyes over ears any day. The intro video was produced by me to go with the monologue, but was only a placeholder for what we really wanted to make, maybe one day I'll go back and put something better together for my portfolio.
The script writing was a group effort, but I can lay claim to the line 'my mouth tasted like a dogs arse'. I definitely remember thinking of that.

Oh, and the name Spacific was a bad attempt at word play by myself. The game is set on an island in the Pacific ocean, and the puzzles each have a 'Specific' answer. Pretty awful...

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